Blossom Tales: The Sleeping King Review

You know the Switch has been killing it, in regards to Indie support this year. Shovel Knight, Wonder Boy, Cave Story, Mighty Gunvolt Burst, Stardew Valley, Golf Story, easily in my top 10 games this year. I think it’s pretty safe to say that indies have been holding it down. And we have one more great indie to wrap up the first year of the Switch. Well, I mean, technically Switch’s first year doesn’t end until March, and this review isn’t going up until January, but you get the point. So let’s talk about it.

The story in Blossom Tales begins with two kids, Lily and Chrys, waking up their grandfather from his sleep, and asks him to read them a story, in which he starts to tell them the story of a Young elf boy who saves Hy-, and is immediately cut off, by the kids, saying that they’ve heard the story before. And everybody already knows what the old man was referring to….NieR!
OK, Let me stop, I had to, it’s just been a while you know. So he begins to make up a story on the spot, and tells the story about the grand Kingdom of Blossom. Blossom Tales tells a story about a young girl named Lily, being woken up by her grandmother, with whom you live, almost late for an important event. Turns out, you have to meet the King because you are about to join the ranks of the Knights of the Rose. But as soon as the ceremony is over, King Orchids brother Crocus, casts a sleeping spell on King Orchids, which causes him to fall into a deep eternal slumber.
Now with his brother out of the way, Crocus plans to take over the kingdom and cause destruction. So now it’s up to you to stop him from doing that. Pretty easy plot to follow.

What makes this game cool is that throughout the game, the grandfather will be narrating what’s happening on your journey. It’s a pretty unique and interesting way of story telling.
Theres even moments in which Lily and Chrys can’t decide which way the story should go, so you’ll have two options you can choose, which affects what kind of enemies you encounter.
Or if they find out like getting to a treasure chest was too easy, they’ll also throw in some puzzles and enemies to make it more challenging for the player. I really liked that, but it would’ve been great if by deciding who you fight, changes the outcome of the story, even if just a little bit. The story for Blossom Tales really wasn’t anything special, but I found what made going through the world really fun, was the narration and character interactions between Lily, Chrys, and Grandpa. As well as a lot of the people you meet within the game. Like Jennifer. I think I found my favorite character guys.

Now the game isn’t without it’s flaws. One, the games map could have been better. Really the only thing the map does is show you where you are on the map which is indicated with a red dot, and shows you where you’re supposed to go with the yellow square. Like I said, the game does have some type of side quests, so I would’ve liked to have a general idea of where I was supposed to go.Like the post office guy, will say, go South West to some village, and that’s it. The map also doesn’t show you where key locations are, like the blacksmith, gambling house, church, and various places where you can buy items.  The map system definitely could have been handled better. Two, going back to side quests, there should have been some kind of checklist every time a person asks you to do something so that you don’t forget later in the game. Or even where that person is located. And 3, I feel like Lily should have had the ability to run. This is more of a personal problem than anything. Some might not care, just like most things I complain about, but the shoulder buttons could have been used as a way to go from a decent walking speed, to running, since they don’t do anything in the game, but you can’t do it. The closest things you get to running, is the fast shoe, where it allows Lily to do a quick dash. And just like every item in the game that isn’t the sword, it uses up energy just using it. So I never really saw the point in having it equipped. That’s just something that bothered me while I was playing. But that’s pretty much where all my complaints end.

Blossom Tales the Sleeping King was a really fun time. I beat the game in about 11 hours. Did it in one sitting. Which I’m not exactly proud of, since it shows that I’m part of the no life tier, but it was a great time all the way through, despite a few annoyances I had with the game. If you’re a fan of top down games like the Legend of Zelda, I’d recommend the game, since it’s the closest thing we have to classic the Legend of Zelda on Switch right now. And because it’s just an overall good game.


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Blossom Tales Review


It's easy to say that Blossom Tales: The Sleeping King is just a Zelda clone, and be done with it, but I feel like the game is so much more than that. It had fun characters and dialogue, short mini games you could do within its world, finishing sidequests always felt rewarding, and completing puzzles and dungeons was always a blast. The game does have it's flaws just like pretty much every game out there, but despite some annoyances, it's one of the best indie games I've played on the Switch thus far.

Replay Value8.5
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